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Author Topic: Update on F-Bodies in RACER  (Read 18910 times)
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Wicked
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« Reply #15 on: December 15, 2004, 05:40:16 AM »

fp115- I doubt it's the normals. I'm using the same outer wheel as the other tires. And so what? I don't do normals. evil
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Cosmo°
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« Reply #16 on: December 15, 2004, 11:01:21 AM »

Quote from: "Wicked"
eh.. I'm all pissed off now. I was gonna use a different set of wheels on a few cars, and the car I tested on [other wheels worked fine], the damned tire part is kinda shiny. Not too too bad, but still enough to irritate me. And I can't figure it out!! I'm using the exact same shader parameters and the same texture for the black [tire] and chrome [rim]. I wanna kick this mother sometimes. Sometimes.. I do. evil


Check the material settings! Probably it's one material only at the moment, which means the part in the shader file that makes the rubber non-shiny is left out. Just asign the appropriate material to the tire and it should work.
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Wicked
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« Reply #17 on: December 15, 2004, 08:44:49 PM »

Cos, I've done that so many times I'm about to pull my hair out [what little there is]. I even tried renaming the material in ZMod to "black" or "rubber" and shit and it still doesn't work right. But heck, I guess it'll be ok. Looks a bit more realistic actually with a slight shine to it.
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« Reply #18 on: December 16, 2004, 10:35:51 AM »

So you have one material fo the rim, with appropriate settings in the shader to make it reflective and a second, different material for the tire that has something like:

shader_tire
{
layer0
{
map=wheel.tga
}
}

in the shader? And it still is reflective? Did you try setting reflectivity for the tire material in the Racer modeler off?
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opelman
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« Reply #19 on: December 16, 2004, 11:53:59 AM »

is there somewhere download link for those cars??
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Azrael
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« Reply #20 on: February 18, 2008, 05:12:58 PM »

well i havent heard from wicked in over a year so i decided to learn racer conversions for myself

these are far newer models then what wicked was useing  mainly ive got tired of nfs5  its low speed handleing is crap
and nfs4 physics just suck
i tried out the newest beta of racer  and loved it  runs almost flawlessly so i figured ill give it a go
im still haveing issues with some parts of the car being to dark  where as most cars put in are not  mine is heavily effected by where the 3d sun light is comeing from


* racer new.JPG (89.46 KB, 1022x769 - viewed 319 times.)

* racer z287.JPG (92.18 KB, 1024x768 - viewed 316 times.)

* racer z288.JPG (97.13 KB, 1024x768 - viewed 324 times.)

* racer z281.JPG (93.81 KB, 1024x768 - viewed 321 times.)
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OZ
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« Reply #21 on: February 18, 2008, 06:03:24 PM »

Imo, thats one of the best gens of the Camaro in terms of looks, The type i wouldn't mind having on my garage, V6 or V8...

Now, what parts you mean aren't showing up exactly?
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« Reply #22 on: February 18, 2008, 06:11:20 PM »

the darkness is generally something you'll find in the shader.. i get that with a number of my cars aswell..

if it's not the shader, it may be your normals.. zmod's projection pokes at them sometimes, so you get really dark sides..

if it's really bad and you dont want anything dark, you could try placing emission values into the shader to make it emit its own light.

any plans to properly texture and bake the cars so they look up to par with the other cars of racer?
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« Reply #23 on: February 19, 2008, 08:13:14 AM »

wow you're still around Azrael Tongue
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Azrael
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« Reply #24 on: February 25, 2008, 05:21:37 AM »

bake? texture im useing textures from my real car figured they would work  no i dont plan to do texture shadeing  i dont draw textures well its why i use photos   
i got a dash view working but i still have to tweak it  i also apperently need to learn how to do proper alpha channels for the shaders to do there job
so far ive got 99% correct performance from the car.ini   
i got the tires to not show off and gleam  there dull like they should be  the glass and paint dont seem to have much reflective and glossy it must but something with the alphas being wrong  i had to set emmisson on a few things but every shadeing site said unless its a light source it shouldnt emit light
mainy i go drive my car in the day time i its never so dark as i cant see the gauges but racer the dash view would get very dark should
it seems like the "sun" in racers sky just dosnt light up  ground like the real sun does
i did get shadows working  used a low poly  for the shadow works great Smiley no matter what everytime i try to seperate the brake parts i end up with a big box hideing the wheels
i must say i really do not understand shaders im used to the game useing a default shader to get off gloss  some how i can get the tail lights and head lights to show off the gloss like i want but not the body also  why is it  tutorials tell you do dont have to unite the parts  but then when i try to do "export" ALL it only export one part of the car  is there a way that that i can use multiple parts? with out need to unite

there is a lot i dont understand
ive gave up on getting glowing brake lights i tried a brite texture ive tried glowing in zmod then export i tried alpha nothing seems to get the light to glow like other game cars do even with there exact brake light shd settings


* racer z2812.JPG (71.51 KB, 1024x768 - viewed 312 times.)

* racer z2811.JPG (99.56 KB, 1024x768 - viewed 309 times.)

* racer z2814.JPG (73.62 KB, 1024x768 - viewed 321 times.)

* racer z2816.JPG (52.45 KB, 1125x569 - viewed 320 times.)

* camaros.JPG (77.68 KB, 1333x405 - viewed 324 times.)

* camaro.JPG (39.57 KB, 1311x246 - viewed 314 times.)

* 5 generations of camaro.JPG (44.02 KB, 1268x378 - viewed 316 times.)

* racer z2815.JPG (97.47 KB, 1126x768 - viewed 307 times.)
« Last Edit: February 25, 2008, 05:51:35 PM by Azrael » Logged

The Dark Shadow
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« Reply #25 on: February 25, 2008, 05:30:53 AM »

Try this basic shader for your brake glow:

shader_
{
   layer0
   {
      map=
    emission=1 1 1 1
    depthwrite=0
    blendfunc=blend
   }
}
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« Reply #26 on: February 25, 2008, 11:13:27 AM »

at least i dont feel guilty about not finishing the 2nd gen, its nice to see you've pretty much got the entire range done now.


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Azrael
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« Reply #27 on: February 25, 2008, 02:18:16 PM »

apperently i had to darken the model in zmod to get the brake lights to show up   material color to 125 grey  and brake lights color normal white

i didnt realise that racer still has some issues with file getting messed up randomly 


* Image1.jpg (200.57 KB, 1024x768 - viewed 321 times.)

* Image2.JPG (72.56 KB, 1024x768 - viewed 304 times.)

* z28rear.JPG (73.57 KB, 1024x768 - viewed 312 times.)
« Last Edit: February 28, 2008, 12:27:46 PM by Azrael » Logged

Azrael
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« Reply #28 on: February 28, 2008, 06:58:12 PM »

i put my iroc in game aswell i still dont have the bodys reflective and shiny as i want them but glass looks good


* iroc.JPG (165.23 KB, 1024x768 - viewed 317 times.)

* iroc2.jpg (175.74 KB, 1024x768 - viewed 395 times.)

* iroc3.JPG (169.26 KB, 1024x768 - viewed 356 times.)

* iroc4.JPG (194.93 KB, 1024x768 - viewed 327 times.)
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OZ
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« Reply #29 on: February 28, 2008, 07:13:48 PM »

as far as texturing goes, my only real gripe is with the shading on the tires, that bright point on they makes it wack, i don't know if we have here tireside textures, but I'm pretty sure you can find them on rsc.
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