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Author Topic: Need shader help for the VW...  (Read 4478 times)
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FSR
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« on: December 22, 2004, 06:31:32 PM »

Anyone up for it?
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.endo.
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« Reply #1 on: December 22, 2004, 07:31:57 PM »

i could help with the .tga part, but overall my shader knowledge is limited.

basically.. just borrow the body shader of the trueno... then

with the body alpha, the closer to white it is, the higher the level of shine, so what you want to do is mask out areas of extreme rust with black, then vary the shades of grey along thebody as the shine level increases.

window... hmm, not sure how to get the dust to work.

i'll have a play with it.
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FSR
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« Reply #2 on: December 22, 2004, 07:39:59 PM »

You can download beta 0.9 here: www.fsr.no/racer/t2/VW_T2.rar

And so can anyone else who are interested Wink
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Cosmo°
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« Reply #3 on: December 23, 2004, 10:48:00 AM »

I didn't change anything on the textures, but here is a quick shader and fresnel file - basically it's the one I use for pretty much everything, however, I changed the fresnel to reduce refelctiion on the old paint/metal. Only proble is that the wheel material is the same as for the tire - that's why I said it's a quick shader, lol

edit: for the dusty windows to work properly, you'd have to make the dust a seperate layer, like the D1 windscreen stickers.
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FSR
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« Reply #4 on: December 23, 2004, 11:12:35 AM »

Ok, I'll fix the tire material. About the windows, they look ok without a shader at all, but I guess they could be even better. Not sure if I'd like to make them a separate layer though. What's the problem with them as they are?
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Cosmo°
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« Reply #5 on: December 23, 2004, 11:20:51 AM »

Oh, I thought you'd like the glass to be shiny and the dusty parts not to be shiny, lol
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« Reply #6 on: December 23, 2004, 11:45:25 AM »

Nah, it's more staines than dust, and would just make the whole window less shiny...
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