hum... coming from the resident build maker of this forum
, here's some tips
- don't extrude stuff like white lines, either make them hover over the original tarmac by doing a 5mm implement (if you are building everything by real scale like i do) or make them like this:
- to get the dark tunnel effect at the end of the scene without having to model a full tunnel, just bend it to your right side, extruding it along a circle (a large one preferably). It will make it seems endless and more realistic than dropping a wall there, and its a 5 min job.
- if you plan it to be a good render scene, try to add as much detail as possible to it. By that i don't mean complex stuff, but stuff like water drains, pipes, small divisions on the tarmac blocks, also, break the repetition pattern on the traffic cones by deleting some and moving around others. Traffic cones like those are hand placed, so people expect them to be at irregular intervals
- i dunno bout what render you are using, but if you can, try to set a sunlight dial on sketchup and give the scene a more 9am morning shadow, it should bring it close to what you see on the photo.
i think that it, its pretty good so far!
Thanks for the great tips. I was thinking about some of them, in particular the bending of the road.
For the lines, what do you mean by implement? Im trying to build everything to scale but i was on a role and wanted to get as much in as possible while it lasted
Think i spent 3 hours on it or so...
Did it all in sketchup and did the test render in Keyshot just to see how it was coming along.
Things i need to rescale:
-cones ( Also i was thinking these were permanently bolted down plastics cones before and it seemed to me they would be placed by precise mesurements according to rules or something).
-background(make it curved)
-total height of the tunnel
-wall height (concrete/tile ratio)
-cealing to the right
-add wire details, grate, signs, electrical boxes
-divide concrete into slabs and rework the concrete gutter
-tunnel section cuts in the walls(the indents in the wall to the left and also barely visible on the right wall)
Then recheck the scaling, the look, etc and maybe make textures for things. For the moment i was using a combi of stock sketchup textures and stock Keyshot materials.
Im thinking of making a variety of these scenes, had also been looking at making tatsumi parking area
but i want to finish this one first